Project: iPhone Game - VPI.NET

I modeled, UV mapped, Textured, and Rigged fish for an iPhone game created for VPI.NET.

Each fish is between 400 and 700 polygons and uses one 256x256 diffuse texture. You will notice that I didn't use alpha on the fins and instead chose to add more polygonal detail. Not using transparent materials kept the number of draw calls low and greatly improved the performance.

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Fish concepts by Erin Fusco and Tod Orbach

 

Project: Curse of the Lost Tomb, iPhone Game - VPI.NET
iTunes Store Link

I modeled, UV mapped, Textured, Lightmapped, and animated all of the assets for an iPhone game created by VPI.NET.

Props vary between 100 and 250 polygons and use 64x64 textures.

I also handled the programming of the UI and some other minor game features such as respawning and the tutorial.