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Joshua Mast |
3D ARTIST
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Los Angeles / Orange County, California |
jmast@joshmast.com
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SKILLS
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I possess a wide variety of skills including:
- Art - 2D Illustration and Design, 3D
Modeling and Texturing, Lighting and Rendering
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Scripting - Mel
Script, Action Script 3, C++
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Software - Maya, 3Ds Max, Photoshop, Zbrush, Mudbox, Unreal
Editor 3, Unity, Director, Illustrator, Perforce, Visual Sourcesafe, PC and MAC and
more
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Management –
Pipeline Development, Creative Direction, Personnel Management,Task
Scheduling |
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EXPERIENCE
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Visual Perspectives Internet Inc, Irvine CA (July 2007- Current)
Senior Artist
- Modeling and texturing low poly characters and environments for mobile and PC games.
- Modeling, texturing, lighting, and rendering of high poly characters and environments for cinematics and marketing renders.
- 3D Matte painting for set extensions and background mattes for films.
- Meet with production team and come up with start to finish game ideas, project flows, and more. Clients and projects I’ve directly worked on- Ford, American Express, Tim Conway, Minyanland, AOL, Paramont, Dreamworks, Mattel, Telepictures, Scholastic, Ad Council, Alliance, Scholastic, Burt Reynolds, Madonna, People magazine, Ryan Seacrest, National Geographic and more.
Vivendi Universal Games, Los Angeles CA (April 2007 – July 2007)
Technical Requirement Group
Microsoft Certification
- Assisted developers with questions, concerns, and best practices when developing for the Xbox 360
- Certified the gold master candidates and walked the production teams through First Party submissions, and assisted developers with any changes needed to pass certification.
- Assessed early builds of games and sent reports to the developers with necessary changes to meet compliance. Certified the following released titles: F.E.A.R., Crash of the Titans, World in Conflict, Timeshift
Activision Inc, Santa Monica CA (July 2004 – July 2006)
Senior Tester/ Team Lead
- Technical Certification of the Xbox games in development to meet the Microsoft Technical Certification Requirements.
- Personally held classes and workshops to train departments on the Microsoft Certification Process.
- Processed the Gold Master builds and prepared them for reproduction.
- Directed a team of 30-40 testers, interviewed potential employees and directed them through the hire process including training them on testing procedures, and the game development process.
Anesthesia Productions Inc., Atlanta , Georgia CA (Nov. 2003 - June 2004)
3D Artist
- Modeled high detail characters and environments for an animated TV series pilot titled "State of Mind".
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SHIPPED TITLES
(full list of
additional titles available by request) |
Art:
Curse of the Lost Tomb (iPhone), 2009, VPI.NET
Minyanland (PC), 2008, Minyanville
Pixel Chix (PC), 2008, Mattel
Bandits Run (PC), 2007, Burt Reynolds
Team Lead:
Tony Hawk's Project 8 (Xbox 360), 2007, Activision
Over the Hedge (Xbox, PS2, NGC, PC), 2006, Activision
Tony Hawk's American Wasteland (Xbox 360, PS2, Xbox, NGC), 2006, Activision
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EDUCATION
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Full Sail University , Orlando Florida Degree Completed in 2002 |
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